Sinister Jack's

Sinister Jack's
It's that time of year here in my Blog of Geekdom.

Saturday, March 07, 2015

Of Dreamscapes and Masquerades.

I'm usually on a posting sabbatical during the winter months due the frigid temps and colorless vista's that plague this season and put me into an uninspired slump.

But, very early this morning I awoke from a darkly wonderful dream that I would like to share with you now.

How this dream manifested, I cannot recall.  What I am able to remember in my dreams, they always have the starting point turn out to be a blur.  This was no exception.  From what I can recall, it started out more like a spy story.  Far different than what it turned out to be.

I was hunting down a guy who looked like Hugo Drax, the villain from the James Bond movie, Moonraker.  I was trailing him through the streets of the city.  It was  dusk, as the sun was fading on a wintery day.  I had followed the suspect into an alleyway.  He was on to me and started to pick up the pace as I caught up to him and pulled off an Assassin's Creed maneuver and quickly took him out with the wrist blade weapons from that very video game.

As he lay lifeless and slightly bloodied, I searched his pockets for the object I was looking for. Within his inner coat pocket I found what I was looking for. I pulled out what had the look and shape of a small floppy disc.  It was gold plated and had an odd inscription molded into it in odd letters I didn't recognize.

The dream suddenly leaps forward in time and my assignment has altered slightly.  The odd, gold disc I found on the guy is actually a key that will grant me access to a meeting of some sort of secret society that I am assigned to infiltrate.  How do I know this?  I have no clue.  I just do.  And the second part of my dream starts again, at dusk.  But this time I'm in front of a small, crusty looking, apartment building where this clandestine meeting is to take place.

I enter the building and go up a small staircase that leads to a door.  I look over the door when I notice that it has a small doggy door at the bottom.  When I lift up the doggie door it is not a small entrance for a pet to be able to go through as you would think.  It is, in fact, a fake doggy door that hides an odd indentation that is the exact size of the floppy disk.  You'd think that it would be more the size of a disc drive where I could slide it in horizontally.  No.  The disc fits perfectly into the perfectly shaped indentation on its side.  As it sets in the odd inscription on the disc glows red and the strange letters change, yet they are still unreadable.

With that, there is a click noise within the door and it slowly opens.  Inside I enter a darkly lit living room of an apartment.  There is nothing special or odd about it, except the windows are drawn.  There are two sets of black leather couches on either end of the room. There is a big table also at one end next to a couch.  Sitting at this table is my good friend, Mad Mario.  In reality, Mario has been a friend and the game master to my RPG gaming group for over twenty years.  He's sitting there in a black suit, looking quite dapper.  He welcomes me and tells me that the others will be arriving shortly. He's acting a bit glib and it seems he may not recognize me.  Almost as if he's doing an NPC character from one of his games.  His wife, my friend, Hope, emerges from the kitchen area of the apartment and says hello.  She is dressed like Morticia Adams.

Suddenly, the other guests start to arrive and the room fills up quickly.  The others are people from all walks of life, different ages and creeds all dressed in dark clothing.  None of them i recognize.  They sit on the sofas and some chairs that have been put out.

The meeting commences and though much was said and discussed, I cannot recall everything that was said.  But, one part of the meeting I do remember.  At one end of the room was an pull down screen with an overhead projector that showed a number of hand written odd titles.  Mario explained that these titles were gifts and we each had to choose one.

And, by gifts, he meant more like attributes or powers we could have.  They were all odd titles that didn't make any sense.  The one that I chose was something like, "Scout of the Disney Parks" because all of the others to pick from seemed to have negative connotations.  What specific, special power this was to give me was never really revealed.  But, I could feel that by just attending this meeting that something inside me was changing me.  There was a new energy within me.

We had to all write down the name of the new power on note paper and then write down a number we were assigned when we arrived.  I didn't remember being issued a number, but for some reason the number "21" popped into my head.  I handed the paper to Mad Mario as he gave me a wry smile, again, as though he were a character in one of his games.

The dream jumped ahead again to its Act Three.  I was still in the apartment with Mad Mario and Hope, but the others had left and Mad Mario and Hope were now in winter jackets and scarfs.

Mad Mario tells me to follow them.  That they have some things to show me.  They take me up to the roof of the building.  There's snow on the roof and the sun is out.  The brightness of the sun has an adverse effect on me. I feel that it's pushing me back like a force field would.  Mad Mario and Hope then tell me to follow them again.

We go back down and out the front door to the street.  It is now night time and the street lights are on.  Mad Mario and Hope lead me across the street to a wooded park.  Mad Mario asks me if I can hear it.  At first I don't know what he's talking about, but then I listen and can hear all the birds, insects and wildlife in the park.

Then Mad Mario leaps up and starts running along the branches of the trees with crazy parkor maneuvers.  I chase after him and find I can do the same thing.  Is this another reference to the Assassin's Creed game I've been playing?

This is where the game takes a slight turn to the disturbing.  While up in the trees Mad Mario grabs two large birds in each hand, dives back down to the ground and chomps down on both of their necks and starts sucking the blood from them.  I start to see where this is all going, but it doesn't feel at all like a nightmare to me.  In fact, I'm being entertained by the dream.

Again, the dream jumps ahead in time to the Fourth and final act of this mad capped dream. I'm no longer in the park.  I'm with my mom, back at the apartment where the odd meeting took place.  Apparently my Mom now lives there.  Mad Mario and Hope are not there.  I'm trying to help my mom out by putting together some sort of wiry contraption that is a light holder for the living room.  There is also a dog present that I'm assuming is my Mom's pet in the dream.  The dog is some sort of Pug mix.

As I work, my cell phone rings. It is Mario and he tells me in a very serious tone, "You're needed".  At this point I hang up the phone and start to shoot out the door.  There is a feeling of intense obligation after attending the meeting and obtaining the powers.  If I do not go and serve, very bad things will happen.

My mother gets very upset that I haven't finished the lighting project and heads after me.  I tell her I really have to go and will finish later, but she seems to know that I will be putting myself in some sort of danger.  As I head out the front door the dog runs out and I end up grabbing it to give back to my mom.  As I do so, I notice that my mom looks just like she did back in the 1980's.  Like Dorian Grey, she has reversed her age.  I the wonder if she has similar powers as myself, Mad Mario and Hope do.

It is at this point in the dream where I wake out if it at 3:45 AM this morning.

In my next post, I'll try to decipher some of this craziness.  Until then, stay vertical!

Zangz. 

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